MeshObjectFactory

Supports user-defined FSkeletalMeshObjects

Choose your operating system:

Windows

macOS

Linux

Syntax

FSkeletalMeshObject *(* MeshObjectFactory)(void *UserData, USkinnedMeshComponent *InMeshComponent, FSkeletalMeshRenderData *InSkelMeshRenderData, ERHIFeatureLevel::Type InFeatureLevel)

Remarks

Supports user-defined FSkeletalMeshObjects