USkinnedMeshComponent::PostInitMeshObject

Function to operate on mesh object after its created, but before it's attached.

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Override Hierarchy

USkinnedMeshComponent::PostInitMeshObject()

UDebugSkelMeshComponent::PostInitMeshObject()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

virtual void PostInitMeshObject
(
    class FSkeletalMeshObject *
)

Remarks

Function to operate on mesh object after its created, but before it's attached.

Parameters

Parameter

Description

MeshObject

Mesh Object owned by this component