PreviousBoneVisibilityStates

Array of bone visibilities (containing one of the values in EBoneVisibilityStatus for each bone).

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Syntax

TArray< uint8 > PreviousBoneVisibilityStates

Remarks

Array of bone visibilities (containing one of the values in EBoneVisibilityStatus for each bone). A bone is only visible if it is exactly 1 (BVS_Visible)

these are only used if we are NOT double-buffering bone transforms