USkinnedMeshComponent::RefreshSlaveComponents

Refresh Slave Components if exists

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void RefreshSlaveComponents()

Remarks

Refresh Slave Components if exists

This isn't necessary in any other case except in editor where you need to mark them as dirty for rendering