USkinnedMeshComponent::SendRenderDynamicData_Concurrent

Called to send dynamic data for this component to the rendering thread

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void SendRenderDynamicData_Concurrent()

Remarks

Called to send dynamic data for this component to the rendering thread