USkinnedMeshComponent::SetDrawDebugSkeleton

Set whether to draw this mesh's debug skeleton

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Windows

macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

void SetDrawDebugSkeleton
(
    bool bInDraw
)

Remarks

Set whether to draw this mesh's debug skeleton