USkinnedMeshComponent::SetRenderStatic

Set whether this skinned mesh should be rendered as static mesh in a reference pose

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void SetRenderStatic
(
    bool bNewValue
)

Remarks

Set whether this skinned mesh should be rendered as static mesh in a reference pose

Parameters

Parameter

Description

whether

this skinned mesh should be rendered as static