USkinnedMeshComponent::SetVertexColorOverride_LinearColor

Allow override of vertex colors on a per-component basis, taking array of Blueprint-friendly LinearColors.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void SetVertexColorOverride_LinearColor
(
    int32 LODIndex,
    const TArray< FLinearColor > & VertexColors
)

Remarks

Allow override of vertex colors on a per-component basis, taking array of Blueprint-friendly LinearColors.