USkinnedMeshComponent::ShouldCPUSkin

Function returns whether or not CPU skinning should be applied Allows the editor to override the skinning state for editor tools

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

USkinnedMeshComponent::ShouldCPUSkin()

UDebugSkelMeshComponent::ShouldCPUSkin()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual bool ShouldCPUSkin()

Remarks

Function returns whether or not CPU skinning should be applied Allows the editor to override the skinning state for editor tools

Returns

true if should CPU skin. false otherwise