USkinnedMeshComponent::ShouldUpdateTransform

Should update transform in Tick

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual bool ShouldUpdateTransform
(
    bool bLODHasChanged
) const

Remarks

Should update transform in Tick

Returns

: return true if need transform update. false otherwise.

Parameters

Parameter

Description

bLODHasChanged

: Has LOD been changed since last time?