USkinnedMeshComponent::TickPose

Tick Pose, this function ticks and do whatever it needs to do in this frame, should be called before RefreshBoneTransforms

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Override Hierarchy

USkinnedMeshComponent::TickPose()

USkeletalMeshComponent::TickPose()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void TickPose
(
    float DeltaTime,
    bool bNeedsValidRootMotion
)

Remarks

Tick Pose, this function ticks and do whatever it needs to do in this frame, should be called before RefreshBoneTransforms

Returns

Return true if anything modified. Return false otherwise

Parameters

Parameter

Description

DeltaTime

DeltaTime

bNeedsValidRootMotion

Networked games care more about this, but if false we can do less calculations