USkinnedMeshComponent::UnHideBone

Unhides the specified bone.

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Override Hierarchy

USkinnedMeshComponent::UnHideBone()

USkeletalMeshComponent::UnHideBone()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void UnHideBone
(
    int32 BoneIndex
)

Remarks

Unhides the specified bone.

Parameters

Parameter

Description

BoneIndex

Index of the bone