USkinnedMeshComponent::UnHideBoneByName

UnHide the specified bone with name.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void UnHideBoneByName
(
    FName BoneName
)

Remarks

UnHide the specified bone with name. Currently this just enforces a scale of 0 for the hidden bones. Compared to HideBone By Index - This keeps track of list of bones and update when LOD changes

Parameters

Parameter

Description

BoneName

Name of bone to unhide