USphereComponent::InitSphereRadius

Sets the sphere radius without triggering a render or physics update.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h

Include

#include "Components/SphereComponent.h"

Syntax

void InitSphereRadius
(
    float InSphereRadius
)

Remarks

Sets the sphere radius without triggering a render or physics update.