USphereComponent::SetSphereRadius

Change the sphere radius. This is the unscaled radius, before component scale is applied.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h

Include

#include "Components/SphereComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SphereComponent.cpp

Syntax

void SetSphereRadius
(
    float InSphereRadius,
    bool bUpdateOverlaps
)

Remarks

Change the sphere radius. This is the unscaled radius, before component scale is applied.

Parameters

Parameter

Description

InSphereRadius

the new sphere radius

bUpdateOverlaps

if true and this shape is registered and collides, updates touching array for owner actor.