USplineComponent::AddPoint

Adds an [FSplinePoint](API\Runtime\Engine\Components\FSplinePoint) to the spline.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

void AddPoint
(
    const FSplinePoint & Point,
    bool bUpdateSpline
)

Remarks

Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale.