USplineComponent::GetWorldRotationAtTime

Given a time from 0 to the spline duration, return a rotation corresponding to the spline's position and direction there, in world space.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

FRotator GetWorldRotationAtTime
(
    float Time,
    bool bUseConstantVelocity
) const

Remarks

Given a time from 0 to the spline duration, return a rotation corresponding to the spline's position and direction there, in world space.