USplineComponent::SetRotationAtSplinePoint

Set the rotation of an existing spline point

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp

Syntax

void SetRotationAtSplinePoint
(
    int32 PointIndex,
    const FRotator & InRotation,
    ESplineCoordinateSpace::Type CoordinateSpace,
    bool bUpdateSpline
)

Remarks

Set the rotation of an existing spline point