USplineComponent::SetWorldLocationAtSplinePoint

Move an existing point to a new world location

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h

Include

#include "Components/SplineComponent.h"

Syntax

void SetWorldLocationAtSplinePoint
(
    int32 PointIndex,
    const FVector & InLocation
)

Remarks

Move an existing point to a new world location