UStaticMeshComponent::ShouldCollideWhenPlacing

If true, bounds should be used when placing component/actor in level. Does not affect spawning.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

USceneComponent::ShouldCollideWhenPlacing()

UStaticMeshComponent::ShouldCollideWhenPlacing()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Syntax

virtual bool ShouldCollideWhenPlacing() const

Remarks

If true, bounds should be used when placing component/actor in level. Does not affect spawning.