UStereoLayerComponent::SetPriority

Change the layer's render priority, higher priorities render on top of lower priorities

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h

Include

#include "Components/StereoLayerComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StereoLayerComponent.cpp

Syntax

void SetPriority
(
    int32 InPriority
)

Remarks

Change the layer's render priority, higher priorities render on top of lower priorities

Parameters

Parameter

Description

InPriority

Priority value