UStereoLayerShapeEquirect

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h

Include

#include "Components/StereoLayerComponent.h"

Syntax

class UStereoLayerShapeEquirect : public UStereoLayerShape

Variables

Name Description

Public variable

FVector2D

 

LeftBias

Left eye's texture coordinate bias after mapping to 2D.

Public variable

FVector2D

 

LeftScale

Left eye's texture coordinate scale after mapping to 2D.

Public variable

FBox2D

 

LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Public variable

FVector2D

 

RightBias

Right eye's texture coordinate bias after mapping to 2D.

Public variable

FVector2D

 

RightScale

Right eye's texture coordinate scale after mapping to 2D.

Public variable

FBox2D

 

RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.

Constructors

Name Description

Public function

UStereoLayerShapeEquirect()

Functions

Name Description

Public function

void

 

SetEquirectProps

(
    FEquirectProps InScaleBiases
)

Set Equirect layer properties: UVRect, Scale, and Bias

Overridden from UStereoLayerShape

Name Description

Public function Virtual

void

 

ApplyShape

(
    IStereoLayers::FLayerDesc& LayerDe...
)