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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Curves/CurveLinearColorAtlas.h |
Include |
#include "Curves/CurveLinearColorAtlas.h" |
class UCurveLinearColorAtlas : public UTexture2D
Manages gradient LUT textures for registered actors and assigns them to the corresponding materials on the actor
Name | Description | ||
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uint32: 1 |
bDisableAllAdjustments |
Disable all color adjustments to preserve negative values in curves. |
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uint32: 1 |
bHasAnyDirtyTextures |
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uint32: 1 |
bHasCachedColorAdjustments |
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uint32: 1 |
bIsDirty |
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uint32: 1 |
bShowDebugColorsForNullGradients |
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uint32: 1 |
bSquareResolution |
Set texture height equal to texture width. |
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CachedColorAdjustments |
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GradientCurves |
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SizeXY |
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SrcData |
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TextureHeight |
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TextureSize |
Name | Description | |
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UCurveLinearColorAtlas ( |
Name | Description | ||
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CacheAndResetColorAdjustments() |
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GetCurveIndex ( |
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GetCurvePosition ( |
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MaxSlotsPerTexture() |
How many slots are available per texture. |
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OnCurveUpdated ( |
Immediately render a new material to the specified slot index(SlotIndex must be within this section's range) |
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RestoreCachedColorAdjustments() |
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UpdateTextures() |
Re-render all texture groups. |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |