EDynamicResolutionStateEvent

Game thread events for dynamic resolution state.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicResolutionState.h

Include

#include "DynamicResolutionState.h"

Syntax

enum EDynamicResolutionStateEvent
{
    BeginFrame,
    BeginDynamicResolutionRendering,
    EndDynamicResolutionRendering,
    EndFrame,
}

Values

Name

Description

BeginFrame

Fired at the very begining of the frame.

BeginDynamicResolutionRendering

Fired when starting to render with dynamic resolution for the frame.

EndDynamicResolutionRendering

Fired when finished to render with dynamic resolution for the frame.

EndFrame

Fired at the very end of the frame.

Remarks

Game thread events for dynamic resolution state.