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> Unreal Engine API Reference > Runtime > Engine > EdGraph > FEdGraphSchemaAction > FEdGraphSchemaAction::AddReferencedObjects
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FEdGraphSchemaAction::AddReferencedObjects

GC.

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Override Hierarchy

FEdGraphSchemaAction::AddReferencedObjects()

FEdGraphSchemaAction_NewStateNode::AddReferencedObjects()

FDecoratorSchemaAction_NewNode::AddReferencedObjects()

FBlueprintActionMenuItem::AddReferencedObjects()

FEdGraphSchemaAction_K2Struct::AddReferencedObjects()

FNiagaraSchemaAction_NewNode::AddReferencedObjects()

FBlueprintDragDropMenuItem::AddReferencedObjects()

FAISchemaAction_NewNode::AddReferencedObjects()

FEdGraphSchemaAction_K2NewNode::AddReferencedObjects()

FEdGraphSchemaAction_K2AddComponent::AddReferencedObjects()

FEdGraphSchemaAction_K2AddCallOnActor::AddReferencedObjects()

FAISchemaAction_NewSubNode::AddReferencedObjects()

FEdGraphSchemaAction_EventFromFunction::AddReferencedObjects()

FEdGraphSchemaAction_K2AddComponent::AddReferencedObjects()

FEdGraphSchemaAction_K2AddCallOnActor::AddReferencedObjects()

FEdGraphSchemaAction_NewNode::AddReferencedObjects()

FEdGraphSchemaAction_K2Enum::AddReferencedObjects()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h

Include

#include "EdGraph/EdGraphSchema.h"

Syntax

virtual void AddReferencedObjects
(
    FReferenceCollector & Collector
)

Remarks

GC.