Choose your operating system:
Windows
macOS
Linux
| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraph.h |
Include |
#include "EdGraph/EdGraph.h" |
Source |
/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraph.cpp |
virtual void Serialize
(
FStructuredArchiveRecord Record
)
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.