UEdGraphSchema::ShouldAlwaysPurgeOnModification

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h

Include

#include "EdGraph/EdGraphSchema.h"

Syntax

virtual bool ShouldAlwaysPurgeOnModification() const

Remarks

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: