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| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h |
Include |
#include "Elements/Actor/ActorElementWorldInterface.h" |
class UActorElementWorldInterface :
public UObject,
public ITypedElementWorldInterface
Name | Description | ||
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AddIgnoredCollisionQueryElement ( |
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FindSuitableTransformAlongPath_WorldSweep ( |
Name | Description | ||
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CanMoveElement ( |
Can the given element be moved within the world? |
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FindSuitableTransformAlongPath ( |
Attempt to find a suitable (non-intersecting) transform for the given element along the given path. |
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FindSuitableTransformAtPoint ( |
Attempt to find a suitable (non-intersecting) transform for the given element at the given point. |
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GetBounds ( |
Get the bounds of this element, if any. |
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ULevel * |
GetOwnerLevel ( |
Get the owner level associated with this element, if any. |
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UWorld * |
GetOwnerWorld ( |
Get the owner world associated with this element, if any. |
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GetRelativeTransform ( |
Get the transform of this element relative to its parent, if any. |
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GetWorldTransform ( |
Get the transform of this element within its owner world, if any. |
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IsTemplateElement ( |
Is this element considered a template within its world (eg, a CDO or archetype). |
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SetRelativeTransform ( |
Attempt to set the transform of this element relative to its parent. |
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SetWorldTransform ( |
Attempt to set the transform of this element within its owner world. |