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| ITypedElementWorldInterface::GetOwnerWorld()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h |
Include |
#include "Elements/Actor/ActorElementWorldInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Elements/Actor/ActorElementWorldInterface.cpp |
virtual UWorld * GetOwnerWorld
(
const FTypedElementHandle & InElementHandle
)
Get the owner world associated with this element, if any.