UActorElementWorldInterface::GetWorldTransform

Get the transform of this element within its owner world, if any.

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Override Hierarchy

ITypedElementWorldInterface::GetWorldTransform()

UActorElementWorldInterface::GetWorldTransform()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementWorldInterface.h

Include

#include "Elements/Actor/ActorElementWorldInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/Elements/Actor/ActorElementWorldInterface.cpp

Syntax

virtual bool GetWorldTransform
(
    const FTypedElementHandle & InElementHandle,
    FTransform & OutTransform
)

Remarks

Get the transform of this element within its owner world, if any.