ITypedElementWorldInterface::GetOwnerWorld

Get the owner world associated with this element, if any.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Elements/Interfaces/TypedElementWorldInterface.h

Include

#include "Elements/Interfaces/TypedElementWorldInterface.h"

Syntax

virtual UWorld * GetOwnerWorld
(
    const FTypedElementHandle & InElementHandle
)

Remarks

Get the owner world associated with this element, if any.