Choose your operating system:
Windows
macOS
Linux
| ITypedElementWorldInterface::GetOwnerWorld()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Elements/SMInstance/SMInstanceElementWorldInterface.h |
Include |
#include "Elements/SMInstance/SMInstanceElementWorldInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Elements/SMInstance/SMInstanceElementWorldInterface.cpp |
virtual UWorld * GetOwnerWorld
(
const FTypedElementHandle & InElementHandle
)
Get the owner world associated with this element, if any.