ACullDistanceVolume

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/CullDistanceVolume.h

Include

#include "Engine/CullDistanceVolume.h"

Syntax

class ACullDistanceVolume : public AVolume

Variables

Name Description

Public variable

uint32: 1

 

bEnabled

Whether the volume is currently enabled or not.

Public variable

TArray< struct ...

 

CullDistances

Array of size and cull distance pairs.

Constructors

Name Description

Public function

ACullDistanceVolume

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

bool

 

CanBeAffectedByVolumes

(
    UPrimitiveComponent* Primitive...
)

Returns whether the passed in primitive can be affected by cull distance volumes.

Public function

void

 

GetPrimitiveMaxDrawDistances

(
    TMap< UPrimitiveComponent*, fl...
)

Get the set of primitives and new max draw distances defined by this volume.

Overridden from AActor

Name Description

Public function Virtual

void

 

Destroyed()

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

Public function Virtual

void

 

PostEditMove

(
    bool bFinished
)

Called after an actor has been moved in the editor

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally