AExponentialHeightFog

Implements an Actor for exponential height fog.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ExponentialHeightFog.h

Include

#include "Engine/ExponentialHeightFog.h"

Syntax

class AExponentialHeightFog : public AInfo

Remarks

Implements an Actor for exponential height fog.

Variables

Name Description

Public variable

uint32: 1

 

bEnabled

Replicated copy of ExponentialHeightFogComponent's bEnabled property

Constructors

Name Description

Public function

AExponentialHeightFog

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UExponential...

 

GetComponent()

Returns Component subobject

Public function Virtual

void

 

OnRep_bEnabled()

Replication Notification Callbacks

Overridden from AActor

Name Description

Public function Virtual

void

 

PostInitializeComponents()

Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay

Public function Virtual Const

bool

 

SupportsDataLayer()

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetLifetimeReplicatedProps

(
    TArray< FLifetimeProperty >& OutLi...
)

Returns properties that are replicated for the lifetime of the actor channel