AGeneratedMeshAreaLight

Implements a light that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GeneratedMeshAreaLight.h

Include

#include "Engine/GeneratedMeshAreaLight.h"

Syntax

class AGeneratedMeshAreaLight : public ASpotLight

Remarks

Implements a light that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects.

Constructors

Name Description

Public function

AGeneratedMeshAreaLight

(
    const FObjectInitializer& ObjectIn...
)