ALevelStreamingVolume

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingVolume.h

Include

#include "Engine/LevelStreamingVolume.h"

Syntax

class ALevelStreamingVolume : public AVolume

Variables

Name Description

Public variable

uint32: 1

 

bDisabled

If true, this streaming volume is ignored by the streaming volume code.

Public variable

uint32: 1

 

bEditorPreVisOnly

If true, this streaming volume should only be used for editor streaming level previs.

Public variable

TArray< FName >

 

StreamingLevelNames

Levels names affected by this level streaming volume.

Public variable

TEnumAsByte< en...

 

StreamingUsage

Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load)

Constructors

Name Description

Public function

ALevelStreamingVolume

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

UpdateStreamingLevelsRefs()

Updates list of streaming levels that are referenced by this streaming volume

Overridden from AActor

Name Description

Public function Virtual

void

 

CheckForErrors()

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.