ANote

A sticky note.

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macOS

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Note.h

Include

#include "Engine/Note.h"

Syntax

class ANote : public AActor

Remarks

A sticky note. Level designers can place these in the level and then view them as a batch in the error/warnings window.

Variables

Name Description

Public variable

FString

 

Text

Constructors

Name Description

Public function

ANote

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UArrowCompon...

 

GetArrowComponent()

Returns ArrowComponent subobject

Public function Const

UBillboardCo...

 

GetSpriteComponent()

Returns SpriteComponent subobject

Overridden from AActor

Name Description

Public function Virtual

void

 

CheckForErrors()

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.