APointLight

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/PointLight.h

Include

#include "Engine/PointLight.h"

Syntax

class APointLight : public ALight

Variables

Name Description

Public variable

TObjectPtr< cla...

 

PointLightComponent

Constructors

Name Description

Public function

APointLight

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

SetLightFalloffExponent

(
    float NewLightFalloffExponent
)

Public function

void

 

SetRadius

(
    float NewRadius
)

BEGIN DEPRECATED (use component functions now in level script)

Overridden from AActor

Name Description

Public function Virtual

void

 

EditorApplyScale

(
    const FVector& DeltaScale,
    const FVector* PivotLocation,
    bool bAltDown,
    bool bShiftDown,
    bool bCtrlDown
)

Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation.

Overridden from UObject

Name Description

Public function Virtual

void

 

LoadedFromAnotherClass

(
    const FName& OldClassName
)

Called when the object was loaded from another class via active class redirects.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.