EAssetManagerFilter

Filter options that can be use to restrict the types of asset processed in various asset manager functionality

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h

Include

#include "Engine/AssetManagerTypes.h"

Syntax

enum EAssetManagerFilter
{
    Default         = 0,
    UnloadedOnly    = 0x00000001,
}

Values

Name

Description

Default

Default filter, process everything.

UnloadedOnly

Only process assets that are unloaded (have no active or pending bundle assignments)

Remarks

Filter options that can be use to restrict the types of asset processed in various asset manager functionality