ELightMapFlags

A 2D texture containing lightmap coefficients.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/LightMapTexture2D.h

Include

#include "Engine/LightMapTexture2D.h"

Syntax

enum ELightMapFlags
{
    LMF_None        = 0,
    LMF_Streamed    = 0x00000001,
}

Values

Name

Description

LMF_None

LMF_Streamed

Remarks

A 2D texture containing lightmap coefficients. Bit-field flags that affects storage (e.g. packing, streaming) and other info about a lightmap.