EParticleCollisionMode::Type

Specifies how particle collision is computed for GPU particles

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

namespace EParticleCollisionMode
{
    enum Type
    {
        SceneDepth,
        DistanceField,
    }
}

Values

Name

Description

SceneDepth

DistanceField

Remarks

Specifies how particle collision is computed for GPU particles