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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
namespace EParticleCollisionMode
{
enum Type
{
SceneDepth,
DistanceField,
}
}
Name |
Description |
---|---|
SceneDepth |
|
DistanceField |
Specifies how particle collision is computed for GPU particles