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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum ESceneDepthPriorityGroup
{
SDPG_World,
SDPG_Foreground,
SDPG_MAX,
}
Name |
Description |
---|---|
SDPG_World |
World scene DPG. |
SDPG_Foreground |
Foreground scene DPG. |
SDPG_MAX |
A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.