ESkinCacheUsage

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h

Include

#include "Engine/SkeletalMesh.h"

Syntax

enum ESkinCacheUsage
{
    Auto        = 0,
    Disabled    = uint8(-1),
    Enabled     = 1,
}

Values

Name

Description

Auto

Auto will defer to child or global behavior based on context. If Support Ray Tracing is enabled on the mesh, will imply Enabled.

Disabled

Mesh will not use the skin cache. If Support Ray Tracing is enabled on the mesh, will imply Enabled.

Enabled

Mesh will use the skin cache.