EStreamableRenderAssetType

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h

Include

#include "Engine/StreamableRenderAsset.h"

Syntax

enum EStreamableRenderAssetType
{
    None,
    Texture,
    StaticMesh,
    SkeletalMesh,
    LandscapeMeshMobile,
    NaniteCoarseMesh,
}

Values

Name

Description

None

Texture

StaticMesh

SkeletalMesh

LandscapeMeshMobile

NaniteCoarseMesh