FBPComponentClassOverride

Utility struct to store class overrides for components.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Include

#include "Engine/BlueprintGeneratedClass.h"

Syntax

struct FBPComponentClassOverride

Remarks

Utility struct to store class overrides for components.

Variables

Name Description

Public variable

TObjectPtr< UCl...

 

ComponentClass

The class to use when constructing the component.

Public variable

FName

 

ComponentName

The component name an override is being specified for.

Constructors

Name Description

Public function

FBPComponentClassOverride()

Public function

FBPComponentClassOverride

(
    FName InComponentName,
    UClass* InComponentClass
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FName OtherComponentName
)