FLightingChannels

Specifies which lighting channels are relevant

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

struct FLightingChannels

Remarks

Specifies which lighting channels are relevant

Variables

Name Description

Public variable

uint8: 1

 

bChannel0

Default channel for all primitives and lights.

Public variable

uint8: 1

 

bChannel1

First custom channel

Public variable

uint8: 1

 

bChannel2

Second custom channel

Constructors

Name Description

Public function

FLightingChannels()