FPrecomputedVisibilityHandler

Handles operations on precomputed visibility data for a level.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Level.h

Include

#include "Engine/Level.h"

Syntax

class FPrecomputedVisibilityHandler

Remarks

Handles operations on precomputed visibility data for a level.

Constructors

Destructors

Functions

Name Description

Public function

void

 

ApplyWorldOffset

(
    const FVector& InOffset
)

Shifts origin of precomputed visibility volume by specified offset

Public function Const

int32

 

GetId()

Public function

void

 

Invalidate

(
    FSceneInterface* Scene
)

Invalidates the level's precomputed visibility and frees any memory used by the handler.

Public function Const

void

 

UpdateScene

(
    FSceneInterface* Scene
)

Sets this visibility handler to be actively used by the rendering scene.

Public function Const

void

 

UpdateVisibilityStats

(
    bool bAllocating
)

Updates visibility stats.

Constants

Name

Description

NextId