FStreamingRenderAssetPrimitiveInfo::FStreamingRenderAssetPrimitiveInfo

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h

Include

#include "Engine/TextureStreamingTypes.h"

Syntax

FStreamingRenderAssetPrimitiveInfo
(
    UStreamableRenderAsset * InAsset,
    const FBoxSphereBounds & InBounds,
    float InTexelFactor,
    uint32 InPackedRelativeBox,
    bool bInAllowInvalidTexelFactorWhenUnregistered
)