FStreamingTextureLevelContext::ProcessMaterial

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h

Include

#include "Engine/TextureStreamingTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp

Syntax

void ProcessMaterial
(
    const FBoxSphereBounds & ComponentBounds,
    const FPrimitiveMaterialInfo & MaterialData,
    float ComponentScaling,
    TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingTextures,
    bool bIsComponentBuildDataValid,
    const UPrimitiveComponent * DebugComponent
)