FTextureSource::FMipData::GetMipData

Get a copy of a given texture mip, to be stored in OutMipData

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

bool GetMipData
(
    TArray64< uint8 > & OutMipData,
    int32 BlockIndex,
    int32 LayerIndex,
    int32 MipIndex
) const

Remarks

Get a copy of a given texture mip, to be stored in OutMipData